A little of the ideas of the author:
The audience as authors
Designing with instead of designing for
Finding a place where they (the audience) can collaborate
How you ignite the imagination of many? how do you get people engaged in something? What design elements have to be in the environment to trigger the best out of the students?
How can I let the students come in and be the protagonist of their own story, their own hero journey?
I am trying to build bridges between 2 worlds. It could be between the digital and the analog.
How can I move a story in a pervasive way that allows people to engage in it?
The story needs to be compelling enough that they want to do things with it
This is a very interesting article about digital literacy and how building a PLE can be a means for developing digital literacy. Using technology as a workbench for students and teachers